if __name__ == "__main__": game = WarfareTycoon() game.run()
def buy_resources(self): print("\nBuy Resources:") print("1. Steel ($100/ton)") print("2. Electronics ($200/unit)") choice = input("Enter choice (1/2): ") if choice == "1": amount = int(input("Enter tons of steel to buy: ")) cost = amount * 100 if cost <= self.funds: self.funds -= cost self.resources["Steel"] += amount print(f"Bought amount tons of steel.") else: print("Insufficient funds.") elif choice == "2": amount = int(input("Enter units of electronics to buy: ")) cost = amount * 200 if cost <= self.funds: self.funds -= cost self.resources["Electronics"] += amount print(f"Bought amount units of electronics.") else: print("Insufficient funds.") warfare tycoon script
The foundation of success in Warfare Tycoon is the economic loop. Players begin with a small plot of land and a basic income generator. The primary goal is to accumulate cash to expand the base, which in turn unlocks better vehicles, weapons, and defensive structures. 1. Prioritizing Income Generators if __name__ == "__main__": game = WarfareTycoon() game