Unicycle Hero Github 🔥 Limited
// ----- RHYTHM NOTE LOGIC ----- function spawnNote() if (!gameActive) return; // pick random lane 0-3 const laneIdx = Math.floor(Math.random() * lanes.length); notes.push( x: lanePositions[laneIdx], y: NOTE_START_Y, lane: laneIdx, hit: false, active: true, radius: 14 );
// ----- UNICYCLE CHARACTER (dynamic angle)----- const centerX = canvas.width/2; const wheelY = JUDGE_Y - 8; const wheelRadius = 28; // apply lean rotation ctx.save(); ctx.translate(centerX, wheelY); ctx.rotate(unicycleAngle); // wheel ctx.beginPath(); ctx.arc(0, 0, wheelRadius, 0, Math.PI*2); ctx.fillStyle = "#2e2c2a"; ctx.fill(); ctx.strokeStyle = "#c0c0c0"; ctx.lineWidth = 3; ctx.stroke(); ctx.fillStyle = "#bc9a6c"; ctx.beginPath(); ctx.rect(-6, -wheelRadius-6, 12, 36); ctx.fill(); ctx.fillStyle = "#d49c3f"; ctx.beginPath(); ctx.ellipse(0, -wheelRadius-18, 12, 18, 0, 0, Math.PI*2); ctx.fill(); // rider ctx.fillStyle = "#3c6e71"; ctx.beginPath(); ctx.arc(0, -wheelRadius-34, 14, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "#f4d58c"; ctx.beginPath(); ctx.arc(-3, -wheelRadius-38, 4, 0, Math.PI*2); ctx.fill(); ctx.restore(); unicycle hero github
Are you working on a physics clone of Unicycle Hero? Drop your GitHub repo link in the comments! // ----- RHYTHM NOTE LOGIC ----- function spawnNote() if (
// clamp angle and check crash condition if (unicycleAngle > MAX_ANGLE) unicycleAngle = MAX_ANGLE; if (gameActive) crashGame("💥 OVERLEAN! CRASH! 💥"); notes.push( x: lanePositions[laneIdx]
Based on the name and typical GitHub project structures, here are some possible features and goals of Unicone Hero: