That’s it. The entire 3D drifting experience runs inside a single <canvas> element.
Developers use CSS z-index and position: absolute to layer these elements. drift hunters html code
function update() carX - carWidth/2 < 0) angle = Math.PI - angle; // Bounce off vertical walls That’s it
// Unlock all cars instantly (if not server-authoritative) unityInstance.SendMessage('GameManager', 'AddMoney', 999999); 0) angle = Math.PI - angle
Copy and paste the following snippet into your website's section where you want the game to appear:
While we can't see the proprietary C# source code behind Drift Hunters, we can infer how the logic operates based on how the game feels. If you were to code a drift game yourself using HTML5 and JavaScript (without Unity), this is how the logic would look in the code loop: