Mad Glory - Quest
: Pushing through repetitive tasks to reach max level or obtain "legendary" gear.
This is where the game stumbles. Mad Glory Quest is not the most optimized experience. On console, framerates dip during heavy ability usage, and on PC, there are occasional crashes to the desktop. The UI is stylish but clunky; navigating inventory management feels like a chore in a game where inventory management is crucial. The developers have been active with patches, but at launch, the technical state is rough around the edges. mad glory quest
The "madness" of the quest takes different forms depending on your medium of choice. : Pushing through repetitive tasks to reach max
At its core, Mad Glory Quest is a turn-based tactical RPG. It borrows heavily from classics like XCOM and Darkest Dungeon but adds a layer of unpredictability that defines the "Mad" aspect. On console, framerates dip during heavy ability usage,
The first thing that hits you is the art style. The developers have somehow managed to blend grimdark fantasy with a surreal, almost psychedelic color palette. The character designs are grotesque and detailed, making every new enemy encounter feel like a discovery rather than a chore.

This is helpful! Over the summer I will be working on a novel, and I already know there will be days where my creativity will be at a low, so I'll keep these techniques in mind for when that time comes. The idea of all fiction as metaphors is something I never thought of but rings true. I'll have to do more research into that aspect of metaphor! Also, what work does Eric and Marshall McLuhan talk specifically about metaphor? I'm curious...
I just read Byung-Chul Han's latest, "The Crisis of Narration." Definitely worth a look if you're interested in the subject, and a great intro to his work if you've not yet read him.