Back when internet speeds were measured in kilobits, downloading the SDK was a commitment. Inside, you found:
LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_DESTROY: Cleanup(); PostQuitMessage(0); return 0; } directx 9.0c sdk
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT) { // Register the window class WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"D3D Tutorial", NULL }; RegisterClassEx(&wc); Back when internet speeds were measured in kilobits,
Unlike the runtime (the DLLs you install to play games), the was a massive collection of tools, documentation, samples, and headers designed for developers to build games. you found: LRESULT WINAPI MsgProc(HWND hWnd