Install the Microsoft Visual C++ 2008 SP1 Redistributable Package . This package installs runtime components of Visual C++ libraries required to run applications developed with Visual C++ 2008 SP1.
reg query "HKLM\SOFTWARE\Microsoft\VisualStudio\9.0\VC\Runtimes\x86" /v Bld
The Microsoft Visual C++ 2008 SP1 Redistributable Package is a runtime environment. In simple terms, it is a package of code libraries created by Microsoft that allows software applications (written in C++) to run on your computer.

Cool, Good Job!Â
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.Â

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#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :DÂ

Not ReallyÂ
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.Â
Microsoft Visual C++ 2008 Sp1 Redistributable Package 💯 Original
Install the Microsoft Visual C++ 2008 SP1 Redistributable Package . This package installs runtime components of Visual C++ libraries required to run applications developed with Visual C++ 2008 SP1.
reg query "HKLM\SOFTWARE\Microsoft\VisualStudio\9.0\VC\Runtimes\x86" /v Bld microsoft visual c++ 2008 sp1 redistributable package
The Microsoft Visual C++ 2008 SP1 Redistributable Package is a runtime environment. In simple terms, it is a package of code libraries created by Microsoft that allows software applications (written in C++) to run on your computer. Install the Microsoft Visual C++ 2008 SP1 Redistributable

What Is Ask MyselfÂ
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?Â

#7Â
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdlÂ

ActuallyÂ
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdlÂ

NiiiiceÂ
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?Â

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#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.Â