Pixel Bender Toolkit Jun 2026
pixel4 p = sampleNearest(src, outCoord()); float gray = (p.r + p.g + p.b) / 3.0; dst = float4(gray, gray, gray, p.a);
Since Adobe archived the official documentation, the best resources are: pixel bender toolkit
newCoord += center;
// Brightness float brightness = 0.2;
Use GLSL (WebGL/OpenGL) or ShaderToy for prototyping image filters. If you have legacy .pbj files, keep a CS6 VM around. pixel4 p = sampleNearest(src, outCoord()); float gray = (p
// Vector from center to current pixel float2 delta = coord - center; float dist = length(delta); pixel4 p = sampleNearest(src
| If you want… | Use… | |--------------|------| | Photoshop real-time GPU filters | in modern PS (built-in only, no custom kernel) | | After Effects custom effects | Adobe After Effects SDK (C++) or LiquidShader (web) | | Flash/Stage3D shaders | AGAL or Shader class in ActionScript | | Cross-platform image processing | WebGL/GLSL (runs everywhere) | | Node-based compositing | TouchDesigner , Fusion , Nuke | | Python image filters | OpenCV , PIL/Pillow , scikit-image | | Real-time GPU in desktop apps | Vulkan , Metal , DirectCompute , OpenCL |