This saves one object ( player ) containing all your stats, rather than cluttering the save file with hundreds of loose variables.
init python: import hashlib
def get_coins(self): # Verify the check before returning value if self._check == hashlib.md5((str(self._coins) + "SecretSalt").encode()).hexdigest(): return self._coins else: renpy.jump("cheater_detected") return 0 renpy save data