| Card | Role | |------|------| | Rogue's Passage | Land: 4 mana to make any creature unblockable | | Access Tunnel | Land: Makes power ≤2 creatures unblockable | | Key to the City | Artifact: Discard to make creature unblockable + card draw | | Trailblazer's Boots | Equipment: Unblockable if opponent controls nonbasic land | | Prowler's Helm | Equipment: Can’t be blocked except by Walls |
First, a quick correction that every Magic player makes at least once: mtg creatures are unblockable
| Format | Viability | Notes | |--------|-----------|-------| | | Tier 2 | Good for FNM, loses to mass removal | | Pioneer | Tier 1.5 | Dimir Rogues is a real meta deck | | Modern | Tier 2 | Too fragile without hexproof + speed | | Legacy | Tier 3 | Outclassed by faster combo | | Commander | Mid-High | Strong casual strategy, weaker vs. table-wide fogs | | Card | Role | |------|------| | Rogue's
: You must grant a creature unblockability before the Declare Blockers step begins. If a blocker is already declared, making the creature unblockable won't undo the block. mtg creatures are unblockable