Going Medieval Multiplayer Mod (Working – Cheat Sheet)
: Currently live, allowing players to edit JSON files, create custom scenarios, and modify settler perks.
The implementation of multiplayer in Going Medieval faces three critical technical hurdles: going medieval multiplayer mod
Shortly after the game's Early Access launch (June 2021), several modders expressed interest in creating a multiplayer framework. However, these projects typically stall due to: : Currently live, allowing players to edit JSON
Unlike many 2D colony sims, Going Medieval utilizes a robust multi-level Z-axis system (building up and down). While not impossible to sync, this adds a layer of complexity to pathfinding and rendering data that must be transmitted over the network, increasing the likelihood of performance issues and desyncs. : Currently live

